ABOUT ME

I am Peleg Zahavy-Mittelman, a graphics programmer with a passion for real-time rendering, lighting techniques, and procedural generation.
At DigiPen Institute of Technology, I study a variety of rendering techniques, data design, and game design, while growing from collaborative projects with peers.
In my spare time, I love researching low-level graphics programming and neural networks. I enjoy bringing my knowledge in mathematics, physics, computer science, and design, to create engaging, interactive experiences.
This portfolio showcases both my solo work and collaborative projects.
In my spare time, I love researching low-level graphics programming and neural networks. I enjoy bringing my knowledge in mathematics, physics, computer science, and design, to create engaging, interactive experiences.
This portfolio showcases both my solo work and collaborative projects.
SOLO PROJECTS
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Gestalt
Realtime Graphics Engine
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Chess Engine
Unity Windows Project
DIGIPEN PROJECTS
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Gnomercy
Gnome Town Management Sim
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Billactic
Roguelike Shooter
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Stackaboots
Labyrinth Maze Game
TEAM PROJECTS
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Cloud Cargo
Retro Flying Ship Game
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Grand Stage Garage
Multiplayer Rhythm Game
PROFICIENCIES
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Languages: C, C++, JS, CSS, HTML, GLSLSoftwares: Visual Studio, VS Code, PowerShell, Unity, Blender, Inkscape, Git, ExcelFrameworks: Vulkan, OpenGL, GLM, GLFWFamiliarity: C#, Assembly, JavaInterests: Mathematics, Physics, Logic componentsResearch areas: GPU profiling, Neural networks, Low-level graphics